Advanced Search

Author Topic: [Expansion] Mission Mode V1D Released! (v4 working)  (Read 125422 times)

0 Members and 1 Guest are viewing this topic.

May 18, 2014, 11:41:24 PM
Reply #420

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Expansion] Mission Mode V1C Released!
« Reply #420 on: May 18, 2014, 11:41:24 PM »
You don't really need to bump threads solely to say that they're dead. Leaving them alone is even more efficient, if you ask me. :|

Not really sure what Mike is still doing with this so I'm keeping it open for the time being.

May 18, 2014, 11:58:32 PM
Reply #421

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode V1C Released!
« Reply #421 on: May 18, 2014, 11:58:32 PM »
Yeah please don't bump old topics in the future. But while I'm here I may as say whats going on with it.

I'm not working on this anymore. Maybe when the MM8BDM dev team has nothing else to do we can work on implementing a version of this into the core build, but until that happens I have no interest in just making another mod for MM8BDM. My reasoning is because it's a lot of work for one guy to do for it to just be modded and have the vanilla product brushed aside by addons. I included a map template for people to make their own adventures but it seems like people only have interest for piling on classes and stuff for the levels I already created. Sorry if it comes off as selfish but the community is more than capable of making singplayer stuff as good and potentially better than me alone.

I'll keep it open in case people have any questions about the vanilla product or the template.

May 19, 2014, 12:04:19 AM
Reply #422

Offline Tfp BreakDown

  • Standard Member
  • Date Registered: January 13, 2012, 10:48:09 PM

    • View Profile
    • http://askmagnetman.tumblr.com/
Re: [Expansion] Mission Mode V1C Released!
« Reply #422 on: May 19, 2014, 12:04:19 AM »
May I ask how much of napalm was completed? (If you don't mind answering)

May 19, 2014, 12:08:37 AM
Reply #423

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode V1C Released!
« Reply #423 on: May 19, 2014, 12:08:37 AM »
Literally built a waterfall and a cave and ran out of ideas. Most of the enemies (sprites and code) were done though.

June 17, 2014, 05:06:02 PM
Reply #424

Offline Flare Blitz

  • Standard Member
  • Date Registered: May 08, 2014, 11:24:57 PM

    • View Profile
Re: [Expansion] Mission Mode V1C Released!
« Reply #424 on: June 17, 2014, 05:06:02 PM »
I think I can help with the mapping part of Napalm Man.

June 17, 2014, 05:58:01 PM
Reply #425

Offline Linnie

  • MM8BDM Extender
  • *
  • Date Registered: June 05, 2013, 05:19:32 PM

    • View Profile
Re: [Expansion] Mission Mode V1C Released!
« Reply #425 on: June 17, 2014, 05:58:01 PM »
Quote from: "Flare Blitz"
I think I can help with the mapping part of Napalm Man.
I think TailsMK4 is in charge of any further Mission Mode maps, you should talk to him about it.

June 17, 2014, 07:53:51 PM
Reply #426

Offline Flare Blitz

  • Standard Member
  • Date Registered: May 08, 2014, 11:24:57 PM

    • View Profile
Re: [Expansion] Mission Mode V1C Released!
« Reply #426 on: June 17, 2014, 07:53:51 PM »
@Linnie OK.

June 30, 2014, 09:20:32 PM
Reply #427

Offline William0918

  • Standard Member
  • Date Registered: June 01, 2014, 12:11:27 PM

    • View Profile
Re: [Expansion] Mission Mode V1C Released!
« Reply #427 on: June 30, 2014, 09:20:32 PM »
Are you going to update this to make it compatible with v4a?

June 30, 2014, 10:51:35 PM
Reply #428

Offline TailsMK4

  • Standard Member
  • Date Registered: October 17, 2010, 05:35:11 AM

    • View Profile
Re: [Expansion] Mission Mode V1C Released!
« Reply #428 on: June 30, 2014, 10:51:35 PM »
It pretty much already has, though people don't rename the wads to show this.

July 05, 2014, 09:01:27 PM
Reply #429

Offline NinjaBrad

  • Standard Member
  • Date Registered: August 01, 2012, 01:58:57 AM

    • View Profile
Re: [Expansion] Mission Mode V1C Released!
« Reply #429 on: July 05, 2014, 09:01:27 PM »
Quote from: "TailsMK4"
It pretty much already has, though people don't rename the wads to show this.

Sorry to say, atleast when I Try, it returns with a

Script error, "MMSP-PublicDemo1c.pk3:sbarinfo" line 21:
'MrXTeamFlag' is not a type of inventory item.

I do not know if this is something easily fixed, But I would appreciate it, I kind of wanted to take a look at the template

July 05, 2014, 10:49:31 PM
Reply #430

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode V1C Released!
« Reply #430 on: July 05, 2014, 10:49:31 PM »
I have updated Mission Mode to V1D. This update fixes a few things which made it incompatible with MM8BDM V4. I haven't tested it online or anything but it should be working a-ok. Let me know of any bugs you find.

https://mega.co.nz/#!6FY0QBwZ!6x-czJprs ... AVVFbi9BIs

July 06, 2014, 01:29:26 AM
Reply #431

Offline TailsMK4

  • Standard Member
  • Date Registered: October 17, 2010, 05:35:11 AM

    • View Profile
Re: [Expansion] Mission Mode V1D Released! (v4 working)
« Reply #431 on: July 06, 2014, 01:29:26 AM »
Honestly surprised to see an update to this mod. The SIN update for some reason doesn't work on Best Ever, so I guess I'll give this a quick test to see if it works. Because of the fact this only has four classes, though, I know people will not be interested at this time...but that may hopefully change soon. It depends if people are willing to do some mapping, if they are already provided enemies to work with, which has been my focus for a while now.

EDIT: Enemies do not spawn normally except in Single Player. Even offline Cooperative doesn't have enemies, and I've tried this by selecting a stage in the HUB map first. Of course, enemies spawned from scripts still spawn (including the bosses), and I also noticed that the Hyper Cutters in Cut Man's stage also spawn normally. To be honest, though...I've had this problem the entire time I've tried to spawn enemies normally like other power-ups on the maps. I'm probably just going to suggest new map makers make enemies appear by script, unless there's some secret to the enemies appearing in Single Player as opposed to some other mode.

July 11, 2014, 08:26:42 AM
Reply #432

Offline Joseph Collins

  • MM8BDM Contributor

  • Lv. 33 Pogo Fan
  • *
  • Date Registered: October 09, 2010, 04:47:35 AM

    • View Profile
    • http://josephlithius.tumblr.com
Re: [Expansion] Mission Mode V1D Released! (v4 working)
« Reply #432 on: July 11, 2014, 08:26:42 AM »
Quote from: "TailsMK4"
The SIN update for some reason doesn't work on Best Ever
That's because he forgot the www on the URL.  I had to manually find the file myself, but I got SiN v1e.  Haven't played it at all though.  I really should one of these days...

July 11, 2014, 02:23:20 PM
Reply #433

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: [Expansion] Mission Mode V1D Released! (v4 working)
« Reply #433 on: July 11, 2014, 02:23:20 PM »
Quote from: "TailsMK4"
EDIT: Enemies do not spawn normally except in Single Player. Even offline Cooperative doesn't have enemies, and I've tried this by selecting a stage in the HUB map first. Of course, enemies spawned from scripts still spawn (including the bosses), and I also noticed that the Hyper Cutters in Cut Man's stage also spawn normally. To be honest, though...I've had this problem the entire time I've tried to spawn enemies normally like other power-ups on the maps. I'm probably just going to suggest new map makers make enemies appear by script, unless there's some secret to the enemies appearing in Single Player as opposed to some other mode.

Make sure sv_nomonsters is off.

July 11, 2014, 02:32:45 PM
Reply #434

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: [Expansion] Mission Mode V1D Released! (v4 working)
« Reply #434 on: July 11, 2014, 02:32:45 PM »
Also, Mike.

You kinda forgot to update the weapons for the new ACS. it doesn't refill ammo.